|09 September 2013||#1|
Join Date: Sep 2013
A general perspective of ZBrush
Hello guys! How are you?
A little bit of history (you can pass this part)
So, since 2006 I've played with 3D a few times. Firstly, my first contact with a modeling software was with 3DS Studio Max. Years passed and, in 2010, I was interested about 3D again. Then I downloaded the 3DS Studio Max again and I played one more week with the software.
In 2012, I downloaded Maya to play. I read several tutorials and guides and conceptually I was finally engaged with the 3D's world. Unfortunately, I'm a C# (software) developer and I need to make my money, then I left behind the 3D again.
Today, in 2013, with a little bit of money and a huge programming knowledge, I'm starting a game studio and I really really need to learn 3D.
What I need to know:
So, that's it. Thanks in advance.
|10 October 2013||#2|
Join Date: Sep 2009
Quote: ZBrush is a software for characters modeling only?
Certainly not. It's succesfully being used to make all sorts of creations from organic to hard surface models.
Quote: 2. Where are the best place to learn ZBrush?
Have you checked out the many video tutorials of ZClassRoom over on ZBrush Central?
Quote: 3. To engage with the software, how long you guys took?
All depends on how fast a learner you are really. Everybody learns at different speeds.
"Even the Christmas vacation will be darkened by New Zealand scripts…"
~ J.R.R. Tolkien, The Letters of J.R.R. Tolkien, Letter 34
|10 October 2013||#3|
Join Date: Sep 2003
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