A general perspective of ZBrush

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  09 September 2013
A general perspective of ZBrush

Hello guys! How are you?

A little bit of history (you can pass this part)
So, since 2006 I've played with 3D a few times. Firstly, my first contact with a modeling software was with 3DS Studio Max. Years passed and, in 2010, I was interested about 3D again. Then I downloaded the 3DS Studio Max again and I played one more week with the software.

In 2012, I downloaded Maya to play. I read several tutorials and guides and conceptually I was finally engaged with the 3D's world. Unfortunately, I'm a C# (software) developer and I need to make my money, then I left behind the 3D again.

Today, in 2013, with a little bit of money and a huge programming knowledge, I'm starting a game studio and I really really need to learn 3D.

What I need to know:
  • 1. ZBrush is a software for characters modeling only?
  • 2. Where are the best place to learn ZBrush?
  • 3. To engage with the software, how long you guys took?

So, that's it. Thanks in advance.

See ya!
  10 October 2013
Quote: ZBrush is a software for characters modeling only?

Certainly not. It's succesfully being used to make all sorts of creations from organic to hard surface models.

Quote: 2. Where are the best place to learn ZBrush?

Have you checked out the many video tutorials of ZClassRoom over on ZBrush Central?

Quote: 3. To engage with the software, how long you guys took?

All depends on how fast a learner you are really. Everybody learns at different speeds.
"Even the Christmas vacation will be darkened by New Zealand scripts…"
~ J.R.R. Tolkien, The Letters of J.R.R. Tolkien, Letter 34
  10 October 2013
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