Vray skin shader Problem

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

Thread Tools Display Modes
  06 June 2013
Vray skin shader Problem

I'm working on a skin shader but I can't seem to get rid of the edges around the face. I'm using a SSS shader together with a normal vray material to create the specular. I believe it's the specular creating these outlines. Does anyone know what can solve this?

Also some tips or crits on the project are always welcome.

  06 June 2013
thats because youre using additive mode on the blend shader.

for realistic physically accurate result you need to obey something called 'energy preservation'

set the shaders like this.

and to your project, imho pump up the prepass rate to something like 1.
your shader also looks too difusey. and on the reflection material, change the brdf from blinn to phong, which is much closer to real life skin brdf
  06 June 2013
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
Thread Closed share thread

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Society of Digital Artists

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump

All times are GMT. The time now is 02:43 AM.

Powered by vBulletin
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.