WIP: KREOLA - Matt Barton

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

THREAD CLOSED
 
Thread Tools Search this Thread Display Modes
  09 September 2013
gotta say guys im really enjoying getting to grips with this plate, trying out different ways to present scale and density while trying out stylistic options to present steampunk etc

anyway composition test no erm 12 lol. I quite like the density on this one
Attached Images
File Type: jpg wip3.JPG (83.6 KB, 61 views)
 
  10 October 2013
right guys got some more stuff for your eye goggles. Would love to hear your thoughts on this

Attached Images
File Type: jpg base2.jpg (88.4 KB, 57 views)
 
  10 October 2013
looking a lot better like the curved bridging at the top
__________________
Rockhopper VFX

@Rockhoppermedia
 
  10 October 2013
I like the depth! Some nice design there.

Maybe double-check the perspective of the upside-down v shape of roof just above the satellite dish.
 
  10 October 2013
This is bright and sunny...love it.

Maybe its just me, but i feel somewhat distracted by this ..er..thingy in the upper-left corner.
 
  10 October 2013
hey guys. just a little update. started laying in some photos now but its surprisingly difficult finding decent canyon reference
Attached Images
File Type: jpg base3.jpg (93.5 KB, 59 views)
 
  10 October 2013
Hi, I think you instinctually think there is something wrong with this painting. Me its the volcano in the the rear, I have been given advice that you must never place anything symmetrical dead centre of a comp, its unsettling. Also geology is letting it down, canyons are formed in plateau areas with no other geology higher than the plateau itself the volcano is alien to the geology. Also its a massively contrasting colour.

Love everything else have a look on flikr there is a matte painting resource page on there, I think you might find what you are looking for on there.

Looking forward to seeing how your matte goes,

Richie.
__________________
Rockhopper VFX

@Rockhoppermedia
 
  10 October 2013
the first issue I see in this image is the linear perspective, in the right side you have some straight lines but some other lines at the roof are curved totally but the balcony is still straight, this is wrong, and should be fixed, that deformations mimics maybe an angular lens but on the left side you have straight lines.

other maybe is that the right mountains look different to the left ones, , the right ones have a warm monochrome color in both light and shadow and the left ones are warm/ greenish on the light side and Bluer/greenish on the shadow side with a bit of the warm color of the rock, try to integrate both elements better, is looking good, you have a nice flow in there, good luck !
__________________
Jaime Jasso
Lead Digital Matte Artist
Industrial Light and Magic





 
  10 October 2013
You were right right rich, something didn't feel right in my last iteration so I took out the mountain and I do think its opened it up a bit. Jamie your advice too was awesome I've tinkered with the right mountains and I think I've managed to get some variation between the light and shadow that's close to the left mountains. At this point I think all that's left is the fg buildings and the steam punk elements which ive been building on the side :P anyway here's my latest iteration. as always c&c are very much appreciated
Attached Images
File Type: jpg base4.jpg (94.7 KB, 37 views)
 
  10 October 2013
iteration

Dear Matt,
I think your sketch is headed the right way.
Maybe you should jump into Matte Painting mode and start laying in some textures/photos.
It might help you define a few more things compositionally, when you're working out light and dark areas.

Kind Regards,
Milan

Originally Posted by mattbartonart: You were right right rich, something didn't feel right in my last iteration so I took out the mountain and I do think its opened it up a bit. Jamie your advice too was awesome I've tinkered with the right mountains and I think I've managed to get some variation between the light and shadow that's close to the left mountains. At this point I think all that's left is the fg buildings and the steam punk elements which ive been building on the side :P anyway here's my latest iteration. as always c&c are very much appreciated
__________________
I'm making a movie!!
 
  10 October 2013
few more photo texture laid in. quite like the bridge. I think this week will be the end of lay in and the remaining time will be for detailing
Attached Images
File Type: jpg base5.jpg (96.6 KB, 58 views)
 
  10 October 2013
detailing

Originally Posted by mattbartonart: few more photo texture laid in. quite like the bridge. I think this week will be the end of lay in and the remaining time will be for detailing


Good interpretation of the brief so far
It only seems "wonky" right now? Maybe fix some perspective lines and then finish it with a photo-realistic quality.

Nice concept

Try out making the bridge brown/black and see how you like it better
 
  10 October 2013
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
__________________
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
 
Thread Closed share thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 09:24 PM.


Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.