Render Multi UVW Template

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  06 June 2013
Render Multi UVW Template

Hello, i was wondering how i can use the "render uvw template" option from the edit uvw's menu to render all the UV tiles at once. As in my picture, if i use the render uvw template it will render only the uv set for coordinates UV 0,0 (the main square), but i would like to render all of them at once.
Also i was wondering if there is a possible way to render multiple maps (lighting map, normal map, etc) at once for all the UV tiles using the "render to template" function.
Thank you very much !
 
  06 June 2013
I don't know if what you're asking is possible. Why don't you put all your UVs inside the 0,0 square?
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didali
 
  06 June 2013
Red face

take a look at neil blevins site... he has a tutorial for...
http://www.neilblevins.com/cg_educa...e_uvs_tiles.htm

or use vray its able to read uv tiles from mud and mari...
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Last edited by oglu : 06 June 2013 at 10:58 AM.
 
  06 June 2013
I don't think it's possible as it stands. Render Template (and render to texture) only knows about the 0-1 space. You'd need to offset them to the 0-1 space and render each template off one at a time.

It might be something someone has scripted though. Check on www.scriptspot.com

Neal's tutorial shows how to set up a renderer to use multiple UV tiles, but not how to render those UV layouts or bake textures using multiple UV tiles.
 
  06 June 2013
Thanks oglu! I'm aware of SoulBurn's method of offsetting UVs but somehow forgot about it.

You'll have to do what Robin said (if you don't find a script to automate things) - get every UV cluster, move it back to 0,0, render it, move it back to its place.
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didali
 
  06 June 2013
I didn't find anything to render all UV tile templates, but this script has some custom UV template rendering tools:

http://www.scriptspot.com/3ds-max/scripts/polyunwrapper

Might be worth getting in touch with the author to see if he could add that.
 
  06 June 2013
oh you like to bake that... hmm i only know a script for maya...
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  06 June 2013
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