Zbrush shrinking objects (issue)

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  08 August 2012
Zbrush shrinking objects (issue)

Hello! This is my first post here.

I'm having a problem in Zbrush and I need some help.

I modeled a character in Cinema 4D and exported every part as OBJ, (lowpoly).

After that, I imported all OBJ in Zbrush for texturing (subtools) and made some subdivisions for painting.

When I return for the first subdivision (shift+d), in order to export, my model gets smaller. I mean, all parts get compressed. The same occurs when I import the OBJs from Zbrush to C4D.

So I was wondering if someone knows what might be causing this?

Thank you!
  08 August 2012
Originally Posted by TomHernandez: When I return for the first subdivision (shift+d), in order to export, my model gets smaller.

Ctrl+d is the ZBrush shortcut for subdivision.
I like to learn.
  08 August 2012
I know that Dillster. My problem is that I'm getting my model smaller after I make some subdivisions and back to the first one (using shift+d)...
  08 August 2012
Re-import your obj and store a morph target.

Subdivide back to your number of levels. Check to ensure all your displacements and texturing are ok.

Go back down to your lowest level and restore the morph target.

You should install GoZ as it will avoid all these scale issues.
  08 August 2012
Hi vincent1. Man, thank you very much, It totally worked!
  08 August 2012
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