vray normal pass, wrong space?

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  1 Week Ago
vray normal pass, wrong space?

hi,

when i do a normal AOV in vray for maya, i only get world space outputs?
maybe iím missing something.. how do i get it to output screen space.. or whatever it is.
all i get is a crosshatch of rgb, not that nice pale green/pink image that i want to use to relight my render?

the docs make it sound like itís meant to come out screen space but you can also ĒsetĒ it to world space.
but i see no option for that either. am i meant to do †some kind of samplerInfo shader?

any info? thanks
/S
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  1 Week Ago
solved..

samplerInfo -> normal camera to color on a standard shader, put on an override layer, render.
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