How to import a mesh to animate?

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Old 04 April 2011   #1
Question How to import a mesh to animate?

This one should have been pretty obvious to find. But for some strange reason I didn't find it in the Help file, nor with Google :(
For now I'm not interested in modeling in Messiah (assuming it can model). All I want is to animate a mesh I made in Blender.

I would appreciate it very much if anyone would share some info on this.

JDL
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webfolio
 
Old 04 April 2011   #2
Ok, it seems "loading" does the same thing.
Now, how come instead of seeing the actual mesh, I only see a sphere like the one in this image?
Btw, I exported to .OBJ format from Blender. Should I use a different format? Could this be the reason (maybe OBJ is not quite working)?

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webfolio

Last edited by javierdl : 04 April 2011 at 09:03 PM.
 
Old 04 April 2011   #3
OBJ should work fine, I do that from Silo...if Blender will export LWO try that.

Now, is this a mesh made of quads, and maybe some tris? Messiah doesn't do Ngons.

Best,
Rick
 
Old 04 April 2011   #4
I use wings3d as my modeler and the scale in messiah is 10x that of wings for obj files. If I don't resize my model I see the same thing you are seeing when I bring it into messiah. If I zoom or dolly the camera way back I see my incredibly huge model.

To fix this I have my obj export settings in wings3d set to export the model at a scale of .1.

Hope this helps
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steve
 
Old 04 April 2011   #5
Originally Posted by javierdl: For now I'm not interested in modeling in Messiah (assuming it can model). All I want is to animate a mesh I made in Blender.


messiah is not a modeler
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steve
 
Old 04 April 2011   #6
Smile

Thanks a bunch for your replies guys.
SRT, I'll give a try to that. I get the feeling that'll be the solution.

JDL
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webfolio
 
Old 04 April 2011   #7
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