lightwave Subpatch question?

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  09 September 2002
lightwave Subpatch question?

Hi,

I am starting lightwave 3D 7 since last week. I bought a book called "Inside Lightwave 7" and it wasn't that bad. I am sorta stuck with the exercise and explaination on the SUBPATCH feature. I tried doing an exercise with subpatch to make my object smoother, but it wasn't as smooth as what I was expecting. I tried adding weight to the subpatch, but I don't see a difference in change after rendering. Can someone please simply explain how SUBPATCH can be used and improved to smoothen an object more?

Thanks in advance
 
  09 September 2002
what view style are you viewing in....and are you using "Smoothing" on your surface....
__________________
William "Proton" Vaughan
------------------------------------------
http://www.pushingpoints.com/
 
  09 September 2002
I am viewing it in perspective view.
I am not sure if I am using smoothing on my surface, but after I press the "TAB" button it rounds up the object that I create, and that's the subpatch right?
 
  09 September 2002
yes....I'd first suggest you have a look in the manual at chapter 31.....sounds like you might not have smoothing on
__________________
William "Proton" Vaughan
------------------------------------------
http://www.pushingpoints.com/
 
  09 September 2002
aight, let me check that out~

Thanks a lot
 
  09 September 2002
Actually let me show you what I was dealing with.
Here's a picture of what I created following Niklas tutorial on the internet.

As you can see the image has cripple edges on it. Will smoothing improve that?
Attached Images
File Type: jpg blah.jpg (23.0 KB, 195 views)
 
  09 September 2002
nope...that would be ur anti_alias setting...you need to turn it on....
__________________
William "Proton" Vaughan
------------------------------------------
http://www.pushingpoints.com/
 
  09 September 2002
Hey, proton

I checked out the manual in lightwave already and I tried opening up the smoothing along with the virus that I was working on. I am still getting cripple edges like the first image I posted. I even turned on anti-aliasing on surface, but for some reason the cripple edge is not going away. Do you know if there's a way to solve it?

Thanks in advance
 
  09 September 2002
I suggest it is the anti-aliasing of the camera properties. Set it to Medium.
 
  09 September 2002
I'd also recommend moving your light...there's some weird lighting going on there, I can see the edge of what looks like a spotlight cone on your microbe
__________________
"This kids, is an M-80--a quarter-stick of dynamite. That means four of these bad boys equals, like ...two sticks of dynamite!"
~Jay
 
  09 September 2002
Great!

I really appreciate the help that you guys adviced me!
Well, I am gotta move onto the lighting section later in my book I hope. I can't really do anything with the lighting and camera with a limited knowledge about it, but I sure will try messing it around lighting system later~

Thanks again
 
  09 September 2002
Hehehe, yeah you need to use camera anti-aliasing, not texture anti-aliasing
Nice germ thang, by the way
__________________
leighvanderbyl.com
 
  09 September 2002
Thanks leigh
I'll be improving that image while I am reading my book, learning lightwave
 
  09 September 2002
Niklas included proper lighting position for that particular tutorial
__________________
"This kids, is an M-80--a quarter-stick of dynamite. That means four of these bad boys equals, like ...two sticks of dynamite!"
~Jay
 
  09 September 2002
I can't really find lighting tuts on niklas site tho...
well i'll have to move on with my book and learn from there i guess ehhe :P
 
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