Lighting Challenge #9: Neon and Chrome

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  01 January 2007
Lighting Challenge #9: Neon and Chrome

This is an old challenge now, this thread is archived. If you scroll down to the Challenge #9 section of the downloads page, you'll see that the models can still be downloaded for your tests, and also that a gallery has been made of top entries. Feel free to browse this thread to see what others have posted, even though you can no longer post here.

Lighting Challenge #9 is on-line!

The main challenge here is that a truck is moving through an environment lit by neon signs and flourescent tubes and light bulbs, and of course the truck itself has headlights and taillights. This is a bigger, more complex scene than some of the lighting challenges.

Here's an image that JCBug posted on page 12 of this thread:


Here's a picture that YamYam posted on page 12:

Here's a picture that Pane posted on page 13:


Here's an image that HamburgerTrain posted on Page 13:

[/edit]



This scene was modeled by Christophe Desse and Matthew Thain. Christophe requests that the truck he modeled only be used for non-commercial purposes. Please credit the modelers if you use your renderings on your web pages or demo reels.


This is an image of the truck he modeled, as rendered by Christophe Desse.

Download the scene files here:

MIRROR
C4D
FBX
LWO
MAX
MB
OBJ
XSI


All shading and rendering techniques are fine, as long as the scene is lit in 3D. Modeling changes are OK, including hiding or deleting objects, adding other cars, animating the scene, etc. Matthew Thain carefully modeled the parking garage to appear detailed around the entrance area; other parts of the garage are not as detailed.

-jeremy
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Last edited by jojo1975 : 04 April 2015 at 04:49 PM.
 
  01 January 2007
WoW you weren't messing around this time!

Should be fun.
 
  01 January 2007
Post

Waw, this look amazing! and really big, actually. Lots of fun indeed quite promising! You know how to make people happy Jeremy
Hm, i assume the best output of this scene is video format. As it will gets much more tricky to render (and then compose) it in motion.

Last edited by Veliar : 01 January 2007 at 11:58 PM.
 
  01 January 2007
i really hope that i would find some time to participate ..
i always wanted to do a new version of the truck
 
  01 January 2007
Hi there friends
Thought I am new here, I've been watching this light chalenges for some time.
Great, impresive work I have seen in here, and learned many tips.

Now, I wanna participate (hope, noobs like me can enter the chalenge...)
I've tryed to download max file, but it never worked (I sopose it's becouse I'am useing the previous version of max (7) then modeler).
So I wanna ask you what to do when I import *.obj file? What about tekstures, and camera position? Should I made my own textures, or leave the scene gray?

Anyway, I've imported the obj scene for this chalenge, and I've tryed to iluminate it. There is just a couple max default materials (like concrete asphalt), and my old shader for the car.
Everything else in the scene is dark gray.

Comments for this WIP is very wellcome.
So, it's your turn

WIP
3DS Max 7
Scanline render
Render time 40 sec.
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  01 January 2007
wow, it's very generous of those 2 to give out a scene (with that kind of effort put in) for a public challenge. Looks like it's going to be a great challenge.

Hope I can find the time to join.
 
  01 January 2007
Originally Posted by xtrm3d: i really hope that i would find some time to participate ..


I hope you do
it's gonna be nice to have the one who created the original scene participating in the challenge.
thanks alot for the scene BTW.

Nice challenge Jeremy, thanks alot...
I'm in....
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  01 January 2007
Talking



A quick test....

What I don't get is... is the guy planning on backing into the garage? He's at the entrance, not the exit...!?

/Z
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Last edited by MasterZap : 01 January 2007 at 01:33 PM.
 
  01 January 2007
Talking >>> MinaRagaie <<<

Originally Posted by MinaRagaie: I hope you do
I'm in....



احنا مش بنتهدد يا استاذ

لو شفتو في الحرب اقتلوه


 
  04 April 2007
ok. Well now there's some lights that cast shadows too.
Attached Images
File Type: jpg neonchrome_testrender11.jpg (95.6 KB, 74 views)
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  04 April 2007
kraphik - I don't think all those razor-sharp shadows add much. Try to think about where the light is coming from, especially for a scene that has so many signs and lights that should be glowing, and make your light come from the light sources. You need much softer shadows on your lights, too, for the light that comes from larger signs or tubes.

-jeremy
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Jeremy Birn
Author, Digital Lighting & Rendering, 3rd Edition
 
  04 April 2007
Originally Posted by jeremybirn: kraphik - I don't think all those razor-sharp shadows add much. Try to think about where the light is coming from, especially for a scene that has so many signs and lights that should be glowing, and make your light come from the light sources. You need much softer shadows on your lights, too, for the light that comes from larger signs or tubes.

-jeremy


Perhaps less lights is better. The light which is on the sidewalk is perhaps too bright. I've used also raytraced shadows which usually are very sharp. I think my problem is now that I have too much light coming from the right side and the shadow settings are with raytrace. In cinema 4d there's option to select from raytrace or soft shadows. However I haven't tweaked any details of the shadows yet. Perhaps I can adjust the "sharpness" of my shadows somehow.
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  04 April 2007
Post My First Post Here

This is my first result after about 10 days of serious work.

I've rendered it in max9 using MentalRay with Arch & Design materials for most objects and textures from "TotalTextures".
Finally I used the photoshop to add some color correction and visual effects.


I hope u like it.

I appreciate any comment.
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  04 April 2007
islaSyr -

I love it!

It looks like you put some extra time and effort into things like the custom paintjob on the truck, and it really paid off! I'm glad you got it in today, because I'm working on the gallery for this challenge now, too.

Since you're clearly a very dedicated artist, I'll give you some nitpicky feedback on the lighting as well. Overall your lighting is working. One thing that people work on in movies is getting different areas of the scene to look as if they are illuminated by different colors and tones of lighting. For example, if the left side of the shot is inside a parking garage, and the wall towards the right is outside, the inside might have been lit by flourescent bulbs with a dull greenish color, or incandescents with a warm red or yellow, but then that color would change by the time you got outside, when there could be streetlights or a dull blue glow from the sky and moonlight, but there should be some difference in the way the gray walls look as the walls move into different areas. Once you get outside, the walls facing 90-degrees away from eachother often pick up different mixes of lighting as well. The other concern is that some surfaces like the door behind the truck, and maybe some of the diagonal stripes on the warning bars, might be going into too dark a black. Usually almost any surface can usually reflect at least 15 or 20% of the light that hits it, so that way only the areas that are most darkly lit by your lights will go that dark.

-jeremy
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Jeremy Birn
Author, Digital Lighting & Rendering, 3rd Edition
 
  04 April 2007
Wink from brro

dear husam....good but not excelent work....i think you got to study the lighting essentials from the real world then try to spot it to the 3d world....your lighting technique not that rocket sience....because you depend your work all of it on the built in shaders and the mental ray logarithms....try to read the "painting with light" book....may be try the tutorials that came with MAX....it have some good advices...also read the lighting help that came with max too...

in the end the textures.....try to make your textures by your own hand.
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