WIP: Low Poly Human Figure

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  04 April 2013
WIP: Low Poly Human Figure

This is maybe the tenth time I've started modelling a human figure, the previous 9 never went very far. Started this one sort of half heartedly yesterday.

Anyway, this is based on some head topology I saw on the Silo forum (something Glen Southern did, I think) I modeled the head and just continued...

I've got the feet almost done, need to work on the hands next then adjust the arm and leg volume...

Basically, I'd like to have a low poly figure that I can use to populate scenes without taxing the render engine too much... I'm hoping to keep it below 2500 polys and UV map it so it accepts the DAZ V4/M4 UVS... that way I don't have to actually texture it, becuz I thuck at it!
Attached Images
File Type: jpg lowrezgenesis01.jpg (24.3 KB, 7 views)
File Type: jpg lowrezgenesis02.jpg (20.6 KB, 4 views)
File Type: jpg lowrezgenesis03.jpg (21.5 KB, 4 views)
 
  04 April 2013
here's the figure Subdivided twice
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File Type: jpg lowrezgenesis04.jpg (23.8 KB, 17 views)
 
  04 April 2013
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