BINAH, Florian Delarque (3D)

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

THREAD CLOSED
 
Thread Tools Search this Thread Display Modes
  02 February 2009
amazing work congrats!
__________________
Portfolio Facebook
 
  03 March 2009
Smile great

she is so beautyful... geat modeling and textuaring... need to improve a little bit on lighting. her face and body are perfect man good work...

Title: BINAH
Name: Florian Delarque
Country: France
Software: 3ds max, mental ray, Photoshop

BINAH is the dark protector of Life and Death.

She is the lost love of my next character : 'Hochmah'.

This character is fully modeled and skinned with 3dsmax8, and rendered in mentalray.

The dress is'nt skinned, I created it 'in pose'.

The textures are made with Photoshop CS.

I hope you'll like it ! ^^

Copyright (c) Florian Delarque 9 April 2007. http://floriandelarque.free.fr[/QUOTE]
 
  05 May 2009
very nice lighting and mood, its a great piece of work!
 
  05 May 2009
wow, this is awesome. I love everything you did here, if I could offer one comment, it would be that there is no shadow in the armpit of the arm holding the sword. Other than that, its incredible.
__________________
--
https://www.facebook.com/DennisMejillones

http://dennismejillones.com/ (Under Construction)


Do or do not, there is no try--Yoda
 
  06 June 2009
Just to add my admiration from London for this,what a great character and perfectly set.Just adorable work,thanks cal.
__________________
www.calum5.com
 
  08 August 2009
Lovingthe porcelain skin.
__________________
One thought opens a thousand eyes, one sun brings a thousand dawns...
 
  10 October 2009
Hello, very nice work. I wonder if you can help me. I want to make eyelashes...enerything is good until the animation. I am using 3ds max and the only way i know is the attachment controller but it takes a long time...!!! I NEED TO MAKE THEM MOVE WITH THE BLING OF THE EYE!!!
 
  10 October 2009
Hello manit and thank for the nice comment on this old picture

Here the eyelashes are polygon meshes with an alpha map to create the eyelashes .

These polygon meshes are skinned with the body mesh .

I weighted them with the same value as the border of the eyelid .

This way it worked fine ^^

I hope it will help you

Thanks again
 
  10 October 2009
great job! i like the work!
 
  06 June 2010
Your work is simply put, gorgeous.

RUSH!
 
  06 June 2010
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
__________________
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
 
Thread Closed share thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 05:33 AM.


Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.