|03 March 2009||#122|
Jeddah, Saudi Arabia
she is so beautyful... geat modeling and textuaring... need to improve a little bit on lighting. her face and body are perfect man good work...
Name: Florian Delarque
Software: 3ds max, mental ray, Photoshop
BINAH is the dark protector of Life and Death.
She is the lost love of my next character : 'Hochmah'.
This character is fully modeled and skinned with 3dsmax8, and rendered in mentalray.
The dress is'nt skinned, I created it 'in pose'.
The textures are made with Photoshop CS.
I hope you'll like it ! ^^
Copyright (c) Florian Delarque 9 April 2007. http://floriandelarque.free.fr[/QUOTE]
|05 May 2009||#124|
Senior Character Artist
Bethesda Game Studio
wow, this is awesome. I love everything you did here, if I could offer one comment, it would be that there is no shadow in the armpit of the arm holding the sword. Other than that, its incredible.
|10 October 2009||#127|
Hello, very nice work. I wonder if you can help me. I want to make eyelashes...enerything is good until the animation. I am using 3ds max and the only way i know is the attachment controller but it takes a long time...!!! I NEED TO MAKE THEM MOVE WITH THE BLING OF THE EYE!!!
|10 October 2009||#128|
Hello manit and thank for the nice comment on this old picture
Here the eyelashes are polygon meshes with an alpha map to create the eyelashes .
These polygon meshes are skinned with the body mesh .
I weighted them with the same value as the border of the eyelid .
This way it worked fine ^^
I hope it will help you
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