BINAH, Florian Delarque (3D)

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Old 02 February 2009   #121
amazing work congrats!
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Old 03 March 2009   #122
Smile great

she is so beautyful... geat modeling and textuaring... need to improve a little bit on lighting. her face and body are perfect man good work...

Title: BINAH
Name: Florian Delarque
Country: France
Software: 3ds max, mental ray, Photoshop

BINAH is the dark protector of Life and Death.

She is the lost love of my next character : 'Hochmah'.

This character is fully modeled and skinned with 3dsmax8, and rendered in mentalray.

The dress is'nt skinned, I created it 'in pose'.

The textures are made with Photoshop CS.

I hope you'll like it ! ^^

Copyright (c) Florian Delarque 9 April 2007. http://floriandelarque.free.fr[/QUOTE]
 
Old 05 May 2009   #123
very nice lighting and mood, its a great piece of work!
 
Old 05 May 2009   #124
wow, this is awesome. I love everything you did here, if I could offer one comment, it would be that there is no shadow in the armpit of the arm holding the sword. Other than that, its incredible.
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Old 06 June 2009   #125
Just to add my admiration from London for this,what a great character and perfectly set.Just adorable work,thanks cal.
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Old 08 August 2009   #126
Lovingthe porcelain skin.
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Old 10 October 2009   #127
Hello, very nice work. I wonder if you can help me. I want to make eyelashes...enerything is good until the animation. I am using 3ds max and the only way i know is the attachment controller but it takes a long time...!!! I NEED TO MAKE THEM MOVE WITH THE BLING OF THE EYE!!!
 
Old 10 October 2009   #128
Hello manit and thank for the nice comment on this old picture

Here the eyelashes are polygon meshes with an alpha map to create the eyelashes .

These polygon meshes are skinned with the body mesh .

I weighted them with the same value as the border of the eyelid .

This way it worked fine ^^

I hope it will help you

Thanks again
 
Old 10 October 2009   #129
great job! i like the work!
 
Old 06 June 2010   #130
Your work is simply put, gorgeous.

RUSH!
 
Old 06 June 2010   #131
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