Ripping MatCap materials

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

THREAD CLOSED
 
Thread Tools Search this Thread Display Modes
  01 January 2013
Ripping MatCap materials

Hello,

I'm just learning ZBrush since a couple of day and already fall in love with MatCaps shaders.

I was wondering, how do you create them? I'm reading some tutorials but they're not really clear: some passages are missing. Is there any separate tool to do that or is it done inside of ZBrush? Once I'm in ZBrush making MatCap materials, how does my current polymesh3d relate to the making of a Shader? Aren't they separate entities?

Most important, I wanted to know if there is any way to convert these materials into CGFX shaders. If not, if there is any way how to bake them down according to an imported mesh.

Many thanks!
 
  01 January 2013
this is a older video but it should still work http://www.youtube.com/watch?v=jmxjfgWKPtQ
 
  01 January 2013
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
__________________
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
 
Thread Closed share thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 11:05 AM.


Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.