|06 June 2018|
First time user - infamous Mental Ray polygon artefacts
Hi all, first time user of 3DS here. I'm using 3DS Max 2016 on Windows 10 Pro 64Bit on a Microsoft Surface Pro 2.
I've created an animation for a client using 3DS Max (jumping in at the deep end I know), and have been having issues with this seemingly common to Mental Ray, yet difficult to overcome polygon artefact problem. (Image 1)
Thus far, i've tried everything on Autodesks own page dedicated to this issue (Final Gather, switch between Raytraced/MR Shadow Maps for on lighting, etc...) and the only thing that made any difference was applying a smooth modifier to the effected objects (Image 2). However, it seems to be the relationship between these two particular objects that seems that is causing the issue, further confirmed by the artefacts mostly disappearing when removing either object from the scene (Images 3/4).
There are 4 physical lights in the scene, and only 2 of those have shadow casting enabled. I'm hoping someone can share some further options to try beyond what i've found on other threads and from Autodesk, being so new to the program somewhat limits my knowledge of more indepth workarounds.
|07 July 2018|
Those images don't really show a clear picture of what's going on. I can't tell anything about the object I'm looking at or how you have the scene set up. Can you post more images ?
www.psvisuals.com - 3D Visualization and Content Creation
|reply share thread|