|04-14-2013, 11:48 PM||#1|
Eric Motion Graphics
Join Date: Jan 2010
Translating entire animation?
I'm wondering if anyone has any idea on a way, via the viewport, to translate an entire animation/fcurves for a selected object?
Eg. Your character walks down a footpath, you select and translate/rotate the character's controls in the viewport and the preceding and following animation follows.
Any thoughts on this?
|04-15-2013, 01:27 AM||#2|
That Creature Dude
Join Date: Jul 2002
The rig should offer that.
If it doesn't, then you'll have to offset the animation of whatever master control that can do it yourself. To do it you can either jerry rig the lot with a bunch of constraints and plotting animation back and forth, or if you can have the animation live in the mixer then you can consider using a clip FX.
As thing like rotation imply a lot more than offsetting some keyframes, but can change the time and density need of the curves, you can't just move something away and everything automagically follows.
"As an online CG discussion grows longer, the probability of the topic being shifted to subsidies approaches 1"
Free Maya Nodes
|04-18-2013, 04:30 PM||#3|
Use Your Tools.portfolio
Heroes of Newerth team
Join Date: Nov 2005
Usually I just select all control curves/implicits, go into the graph editor and manually offset them that way (are you talking about offsetting in terms of timing or actual position?)
|04-18-2013, 04:30 PM||#4|
Join Date: Sep 2003
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