Ship Cabin

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  10 October 2012

Next thing to model is the chest. Then onto texturing unless anyone sees anything standing out? I think since I light on 50% grey maybe I should light before texturing because that way I can fine tune the shaders to match the lighting and not the other way around?

  10 October 2012
Hey man,

Looking about 100 times better than when you started! The model still looks a bit rough. It might help to smooth things out and add subtle bevelling on the edges to help get edge highlights.

How you organise the texturing/shading/lighting work flow is up to you, and however you feel would work best for the shot. Its just important to think about it, make a plan, and try to be as efficient as possible.

oh, and make those ceiling beams thicker...

  10 October 2012
Cheers for that, everything I make looks beveled once smooth, I just don't actually use the 'bevel' itself. But that's just out of the viewport.

Ceiling beams are probably thicker than the picture you posted, one of them has a really dark shadow under it making it look thin as heck and the other is obscured.

  10 October 2012
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