Game Art: BEE Spaceship, David Hagemann (3D)

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  09 September 2006
Game Art: BEE Spaceship, David Hagemann (3D)



Title: Game Art: BEE Spaceship
Name: David Hagemann
Country: Germany
Software: 3ds max, Photoshop

Textures: Diffuse, Bump, Specular, and Reflection
Polycount: 662 Tris

I made this for the Blizzard Competition. Its a new, very agilely Spaceship for the Starcraft Terran Race.
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  09 September 2006
I like it, model concept texture everything except for the scratches on the glass its too much engraved into it
it seems very lowpoly as well, whats the poly count
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Ebal Studios
 
  09 September 2006
Originally Posted by aliismail: I like it, model concept texture everything except for the scratches on the glass its too much engraved into it
it seems very lowpoly as well, whats the poly count


its supposed to be low poly, its GAME ART. Did you read his notes just above your comment?

Well David, I think its looks really good. For some reason it doesnt feel terran. I dont know, it does but it doesnt. I cant put my finger on it. Maybe not...the more I look at it the more it reminds me of a waith with the rear wings...maybe Im wrong. Its really good regardless though! I love your texturing. Nice job! Keep up the good work!
 
  09 September 2006
thx
the wings are definately inspired by the wraith wings but if you compare it to much with the wraith it just cant feel terran because the wraith is very thin

here is the image i send to blizzard:

as you can see i tryed to get a very low polycount like in the current warcraft games
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  09 September 2006
great model, wish you the best of luck with the Competition
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Ebal Studios
 
  09 September 2006
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