save me (low poly punk ;)

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  12 December 2003
Cool save me (low poly punk ;)

hi all
it's my first post on cgtalk

 
  12 December 2003
cool design! i don't see any polys yet though...
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Adam Atomic :: Last Chance Media :: Buzz Kill
 
  12 December 2003
help

OH!! i av 2 post how can i delete one

 
  12 December 2003
Hey, Welcome!

I really like your original sketches but the model looks a lot more 'built', as in bigger body frame etc... I think he works better as a scrawny brat punk...

Looks very cool tho.


cuse
 
  12 December 2003
Unhappy

yes your right
but for the unreal mod they want realistic models ;(
 
  12 December 2003
Thats cause they stink

Good work anyway...
EDIT: what happened to his red tattoo tho?


cuse
 
  12 December 2003
nice mesh, nice textures, but i'd rework the textures on the arms a bit. The transition between the shoulders and the biceps looks a bit odd and the rest of the muscles just aren't there. Love the expression on his face
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  12 December 2003
Looking awesome.

I would paint some hair around the base of the hair...if you get what i mean.

The way you have it now doesnt flow really well...
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elementalimage
 
  12 December 2003
the texture seems a bit on the blurry side, and I think you could use some polys from the legs and torso to add some detail to his face. I think the model is really well-done otherwise, but the texture seems rushed - the threads/stiching on the pants doesn't look very realistic, and the pants texture itself is pretty obviously a fast photo-manip. He definitely needs some hair painted on the areas where the hair joins the skin on his head. This is a really cool model, it just doesn't seem quite finished yet!

I for one like the scrawny guy better too, but best follow the boss' orders
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Adam Atomic :: Last Chance Media :: Buzz Kill
 
  01 January 2006
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