Adding some spring to motion?

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  06 June 2013
Originally Posted by cubeman: Yeah, jiggle may be the right term. Wasn't sure about it. If you replace the null with a cube (set to be invisible), the deformer should fit.

Cheers cube


Cool. I never even thought of using a cube. I'll try that, and see if it gets me going.

Thanks.
 
  06 June 2013
No luck with Jiggle. I set up a test using some primitive cubes, and added the Jiggle Deformer to the animated rig. Perfect springy motion. However, for some bizarre reason, when I child the camera to one of those animated cubes, the camera only reacts to the un-deformed motion, even though the parent cube totally jiggles.

Anyone have any idea?

I'm attaching the test scene, so someone can hopefully have a look.

Cheers!
 
  06 June 2013
Originally Posted by sneather: ... I'm attaching the test scene, so someone can hopefully have a look. ...


Here we go ...

Cheers Cube
 
  06 June 2013
If you are using R14 you can use the motion camera tag.

Select your keyframed camera.
Then create a motion camera (via the "create" menu or via the camera palette)
This creates a new camera with a motion camera tag attached.
The motion camera tag will have your animated camera set as the baselink.

Next go to the dynamics tab and enable "head dynamics"
Set the mode to spring.
Then adjust the damp / interia as needed
Something like:
d.p 80
d.r 50
i.p 70
i.r 50
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  06 June 2013
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