Maya finger joints refuse to stay after being moved

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  04 April 2013
Unhappy Maya finger joints refuse to stay after being moved

Ok, so yesterday I was working on an animation that requires the use of hand joints and finger joints. Everything was going just fine, I had full control of the fingers and everything.

The last thing I did was create a set driven key to manipulate actions with the fingers for hand gestures, that worked fine too..

the next day, when I open the program, I noticed that one of my fingers was off, so I thought "ok, I'll fix that" but then, when I try to move any of the finger joints, they just move back to their original position and completely refuse to stay in place after I move them...

I have no idea what's causing this problem, and its really hindering me from progressing on this animation... if anyone has any idea, please let me know...
 
  04 April 2013
How are the fingers setup? when you created your sdks to create hand poses did you key the bones themselves? Are the joints already constrainted to controls? I recommend using a referenced file for your rig, it's safer and easier than making rig changes in an animation file.
 
  05 May 2013
I appreciate the response

anyways, I'm fairly new to joints and rigging, so don't expect me to know the technicalities of it..

anyways, after testing stuff out, I determined that the cause of my problem was the set driven keys I had applied to the finger joints.

well, while its not the most practical solution, I just resolved to simply add more set driven key manipulations to work around the issue, so i'm ok again at the moment.
 
  05 May 2013
You should let your controls drive the joints and set driven keys on parents of your controls.
 
  05 May 2013
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