Maintaining Fidelity in Baking Normal Map in Zbrush

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  4 Weeks Ago
Maintaining Fidelity in Baking Normal Map in Zbrush

Hi! Good day!

I have this model with pores. Whenever I export the normal map and render it in Maya, I could barely see the pores. So the work around I have is to intensify the pores (such twice or thrice the normal intensity). With this, I can now see the pores in Maya or C4D.

However, Is there a way to maintain fidelity in baking normal map in Zbrush? Such as what I am seeing in zbrush should correspond directly in Maya. Although I understand that there is no 1 to 1 relationship, having to up by x2 or x3 the pores is just too much. It actually looks hideous in Zbrush viewport and I just have to eyeball it and guesstimate that it will look good in Maya.

My workflow is this: I make a Morph Target in the Highest SubD. Go to the Lowest SubD. Create Normal Map with the modified default setting (just ticked the smooth option).

Thank you for your time.
 
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