The history of Jurassic Park's Dinosaur Input Device

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  05 May 2018
The history of Jurassic Park's Dinosaur Input Device

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  06 June 2018
Finally! Confirmation of the CG motion blur they were going to use on the stop motion puppets before the full CG ones came along.
In the past only saw it mentioned vaguely.

Craig Hayes: When I saw the first motion blur tests applied to stop-motion animation, I was kind of
flabbergasted. It was just really exciting because it just filled
in so many of the blanks in ways that even to a certain extent the
go-motion stuff didnít do. Brian Knep: We got some good results but it was very slow and a pain in the ass. At the same time I was working on
that, [CG animator] Steve ĎSpazí Williams and [co-visual effects
supervisor] Mark Dippe and some of the other folks were working on
some secret 3D tests.
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