R20 expectations?

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  1 Week Ago
Originally Posted by Blinny: Haha. Yeah I remember reading about some of them. Talk about a "problem" that didn't need solving.

I mean, if I'm watching a movie like Saving Private Ryan, maybe the smell of gunpowder (but not corpses or burnt flesh, thank you) would enhance the movie a little bit... but on balance the entire concept is pretty off the wall IMO. I don't need to smell a story to be immersed in it.


The first time films with soundtracks were proposed ("talkies") decades ago it met huge opposition inside and outside Hollywood. Lots of people - including notable art critics - said "We can already see the actors. Why the hell do we need to hear them as well?" Some famous actors and producers became concerned because some of the film stars of that time did not "have a particularly appealing voice" - the stars looked great in makeup on screen in black and white, but didn't necessarily sound good when they spoke as well. The actors also did not sound like silent movie audiences may have imagined they must sound.

Some early "talkies" at the cinema were completely panned by big art critics for featuring "completely unnecessary talking actors that take you out of the experience".

Basically, whenever people become too used to something - like films - being a certain way, they new way of doing it meets hostility.

This happened with talking actors, with smell-o-vision and also with the use of Stereoscopic 3D at the cinema.

If you invented a technology that "lets you feel exactly what the characters on screen feel" - emotion, feeling and physical sensation transfer - you can bet your ass that many people will say "I really don't want to actually feel what characters in a movie feel". Sensations like love, pain, anger, fear, despair, determination, admiration, relief.

20 years later, actively feeling what characters in a film feel may have become so ingrained that people say "I can't watch those older films where you cannot feel what the characters feel".



Here's a brief history of the 1960's Smell-O-Vision attempt at releasing various scents into a cinema during key points of a film screening:

https://www.wired.com/2006/12/a-brief-history-2-2/
 
  1 Week Ago
Originally Posted by skeebertus: The first time films with soundtracks were proposed ("talkies") decades ago it met huge opposition inside and outside Hollywood. Lots of people - including notable art critics - said "We can already see the actors. Why the hell do we need to hear them as well?"


Not to go further OT (beyond this post), but I gotta say that's a bad analogy.

In the real world, in most situations, people are generally not aware of what they're smelling from one moment to the next. Not least reason for which is humans don't have a very keen sense of smell, unlike their vision and hearing (relatively speaking). That, or at best people are barely conscious of smell unless they're eating, walking through a garden (or other place with very strong scents), or if it's a malodorous situation. By comparison we are CONSTANTLY aware of what we're seeing and hearing, on both a conscious and subconscious level, and both sources of stimuli inform almost every action we take, conscious or otherwise. Not having sound in a movie is a much, much bigger deal than not having smell. Again, you can easily be immersed in a story / forget your surroundings with nothing but visuals, sounds, and a dark room.

Adding smell to a production is not going to suddenly take it into another realm of experience or quality. It would be little more than "an extra" that works on the viewer's mind in a very limited set of circumstances. Unlike sound integration, smell integration would largely be a gimmick in this context. I'm not saying it could never be beneficial to telling a story or never enhance a story, but it's nowhere near on the level of seeing or hearing. Important exception to the rule: if you're a dog or cat, smell would make movies and shows 100x better. : )

To use a food analogy, watching a good story on screen without sound (unless it's intentionally set up that way for effect), is a bit like being served a burrito without a tortilla or a pizza without a crust. All the main ingredients may still be good and taste good, but you're not really eating a burrito or pizza anymore because the element that pulls and holds it all together is not there. The experience is wholly different.

Whereas with smell I'd argue it's more akin to being served a burrito without the refried beans on the side; most people don't even notice / eat them, because it doesn't enhance the meal much (i.e. they're bland and do not improve the flavor of the main course generally speaking). Ironically this also goes a long way to alleviating certain smells in the real world. ; )

Last edited by Blinny : 1 Week Ago at 06:10 PM.
 
  1 Week Ago
BTW if Maxon some day will want to implement automatic retopology tool I suggest to check Artmesh software by Topologicahttp://www.topologica.org/. It's not freeware software but got really advanced settings.
 
  1 Week Ago
Originally Posted by E2GO: BTW if Maxon some day will want to implement automatic retopology tool I suggest to check Artmesh software by Topologicahttp://www.topologica.org/. It's not freeware software but got really advanced settings.

Looks pretty solid, but no better than ZRemesher.
One of these days somebody will program a perfect algorithm for hard surface re-topo.
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  1 Week Ago
My expectation is that there will be a Cinema 4D R20.

With regards the march of immersion in film. Smell-o-vision was a short term gimmick, just like 3D glasses, every once in a while the movie theatres and Hollywood decide that not enough people are going to the movies so they come up with a new gimmick to draw in the crowd. It's hilarious and fun, but in 100 years really only Sound and Color have stuck around for any length of time. The current gimmick is a card you buy for a years "subscription" - MoviePass, has a few teething troubles but it seems to be working. For immersion in stories people are more likely to go to games, where they have tech like AR and VR, even if again those have proved to be somewhat gimmicky - until the day that some phone manufacturer implements an AR API directly in their camera app and API with no way to disable it so that advertisers, marketeers and (ahem) music venues if you're to believe Apple can control what your camera sees and you will be unable to avoid it or turn it off. The uptake of this sort of tech is always about the money. Smell in movies is hilarious, but unless it's getting more bums on seats no-one is going to invest in it.
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  1 Week Ago
Man, I am SO looking forwards to R21...

 
  1 Week Ago
Originally Posted by Per-Anders: My expectation is that there will be a Cinema 4D R20.

With regards the march of immersion in film. Smell-o-vision was a short term gimmick, just like 3D glasses,

The joke that was to be 3DTV (and its glasses), which died in the nursery because of its lack of value and added complication, was the other analogy I was going to mention but didn't want to belabor the point. Gimmicks... you can smell 'em a mile away. ; )

Meantime I'm tired of this group's lack of vision. R21? We can be bolder than that; let's talk R22. I heard it will be the first all-AI-driven release where the app thinks for you and you can just sit back and chill while it does cool stuff.
 
  1 Week Ago
Originally Posted by Blinny: Meantime I'm tired of this group's lack of vision. R21? We can be bolder than that; let's talk R22. I heard it will be the first all-AI-driven release where the app thinks for you and you can just sit back and chill while it does cool stuff.


R22 knows that you don't really want to work, so intelligently crashes then uninstalls itself periodically throughout the day.
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  1 Week Ago
Can we expect Alexander's return to Maxon?
http://www.4dblue.com/resume/
Quote: Some of my key experiences include working as a developer for Microsoft HoloLens, the principal renderer specialist at MAXON,
 
  5 Days Ago
Originally Posted by ThePriest: It shouldn't be a big deal to add last minute. One of the devs at Adobe said it would take a couple of days to write max.
I haven't played much with C4D's PBR stuff, but including textures sets and animation in the export would be imperative.

Currently the workflow looks like - An 'Adobe dimension' export from Substance - Open in Dimension - Export to Aero
Keep in mind too, that this export function from Dimension is internal only until October.
Looks neat but I'm confused as to what it's actually doing. How are they tying AR content to a location? Or are they? Normally AR is triggered by objects or graphics or a geolocation and overlaid over a video feed.
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