|05 May 2013||#1|
Join Date: May 2013
Making 2D with 3D in C4D
Can anyone explain how I could do something like this? Or explain how to make something like this? I always thought it was possible to make 2D in these programs but never tried, after watching this though I'm sure it's possible to do it.
|05 May 2013||#2|
Addicted for lifeportfolio
Advanced Product Engineer
Join Date: Oct 2005
I don't think anyone will be able to wrap-up a short paragraph summary on how to make the game Guilty Gear...haha..
But in short the intro stuff is just an orthographic projection rendering.
( Could just be flat 2d geometry for the logo model..or 3d..possibly some 3d wind on particles. )
The 2D styling in the game is... 3D character models rendered in a 2D style, with matte-painting backdrops ( straight-up 2D ), and the animated sky is simple animated backdrop using standard parallax techniques.
2D toon style rendering is really about removing detail in the modeling of the shading. Breaking down the steps of the gradiated shading into simpler steps...or using a posterization technique. http://en.wikipedia.org/wiki/Posterization
C4D has a pretty cool Sketch & Toon render module you should read into, as it has a plethora of options for different drawing stylistic choices ( line thickness, line variation, overshooting..etc.. ). There are also tons of custom setups described here ( cgtalk>c4D ) for achieving a variety of stylized effects.
Were you curious about anything really specific within C4D?
All my favorites ~ Cinema 4D R13, After Effects, Photoshop CS5, Lightroom, Photomatic
|05 May 2013||#4|
Gene Carlo Magtoto
Digital Designer, Cinema4D TD & Animator
The shading IMO would be the smallest aspect you'd be worried about.
How far into 3d modeling/animation are you? Making something move like it's drawn in 2d would also require some knowledge in traditional animation/illustration, as the kinematics of a 3d character is way different from a 2d one.
|05 May 2013||#5|
Join Date: Feb 2007
Theres good discussion about it over here:
|05 May 2013||#8|
Reality? Not worth it.
Join Date: Apr 2004
I recall watching some making-of of studio Ghibli's Howl's Moving Castle. They showed how they set the castle in motion with XSI.
You may want to read this from 3DW http://www.academia.edu/2006785/Kin...s_Moving_Castle
Crazy people make better CG
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