MAYA PLUGINS : MG_splinePath and MG_vectorGL

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

THREAD CLOSED
 
Thread Tools Search this Thread Display Modes
Old 01 January 2013   #1
MAYA PLUGINS : MG_splinePath and MG_vectorGL

Hi everyone ,
today I am here to share the last two nodes I made for Maya.

MG_splinePath :
This nodes let s you attach an array of transforms to a nurbsCurve and then slide those transforms along the curve , while keeping a robust and solid orientation.

Here is a demo about the node :

https://vimeo.com/57804110


MG_vectorGL :
here is another plug-in node I developed mean while working on my MG_splinePath node.
This node is a debug node , what I mean by that is it s not meant to be used for rigging and so on , there is no use for it . What is node is used for is for debugging custom maya nodes.
This nodes lets you paint in maya viewport an array of Vectors , making the debugging of the math in the node easier.

demo here :

https://vimeo.com/57804482

There is no source code available yet , currently my website is being updated and I am also organizing all my code and building a public git hub repository .
So stay tuned and check my blog (http://www.marcogiordanotd.com/blog/) to know when I will release all the source codes of my nodes.

C&C really appreciated
__________________
My website/blog , with a lot of tips&tricks about maya API,python,and pyqt , and tutorials
www.marcogiordanotd.com
llinkedin
 
Old 01 January 2013   #2
looks great, good work man
 
Old 02 February 2013   #3
thank you man ,
Beginning of next week I should be able to release the souce code so you guys can play with it
__________________
My website/blog , with a lot of tips&tricks about maya API,python,and pyqt , and tutorials
www.marcogiordanotd.com
llinkedin
 
Old 02 February 2013   #4
Looks cool. Can you spin the gear and have the chain animate correctly?
__________________
If animation couldn't change the world, it wouldn't be such a Micky-Mouse place.
 
Old 02 February 2013   #5
Originally Posted by EightBit: Looks cool. Can you spin the gear and have the chain animate correctly?




Of course as I say in the video , there is an offset attribute that lets slide the object on the curve , since this offset is based on the real length of the curve and not on the U lenght it s really easy to conncect it to the gear (which i did an showed at the end of the video ) basically you just need to calculate the arch of circumference and apply this value to the offset et voilą
__________________
My website/blog , with a lot of tips&tricks about maya API,python,and pyqt , and tutorials
www.marcogiordanotd.com
llinkedin
 
Old 02 February 2013   #6

Will certainly read your code when it will be available (And when having free time ).
 
Old 02 February 2013   #7
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
 
Thread Closed share thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright ©2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 04:59 PM.


Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.