Battlestar Galactica Online studio Bigpoint will no longer make games for the U.S. Cu

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

THREAD CLOSED
 
Thread Tools Search this Thread Display Modes
Old 10 October 2012   #1
Battlestar Galactica Online studio Bigpoint will no longer make games for the U.S. Cu

Quote:
"Heiko Hubertz explains job change, end of US development and the 80 jobs axed in Germany

Online gaming company Bigpoint has cut 120 jobs, and has announced the departure of Heiko Hubertz from the CEO role.

The company told GamesIndustry International that 80 employees in the Hamburg office and more than 40 in the San Francisco office are affected by the decision.

The company will no longer develop games in the US.

"We have seen that developing games in the US is not really the most efficient way for us at the moment," Hubertz told GamesIndustry International.

"The games that we have developed in the last two years haven't been that successful, and the San Francisco area and Bay Area is quite a competitive market. San Francisco is, after New York, one of the most expensive cities you can live in in the US, so the people are quite expensive."

http://www.gamesindustry.biz/articl...t-axes-120-jobs





"
__________________
LW FREE MODELS:FOR REAL Home Anatomy Thread
FXWARS
:Daily Sketch Forum:HCR Modeling
This message does not reflect the opinions of the US Government

 
Old 10 October 2012   #2
Well considering BSG Online was terrible that's not surprising.
__________________
The Z-Axis
 
Old 10 October 2012   #3
Breaking news!
Company producing subpar products in a competitive market was overly ambitious and spent more than their actual growth, and is therefore to retreat from one of the most expensive and bottlenecked geographical locations on the planet.

In other breaking news:
Grass all over the world grew some more today, and paint on many walls seems to be drying.
__________________
Come, Join the Cult http://www.cultofrig.com - Rigging from First Principles
 
Old 10 October 2012   #4
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
 
Thread Closed share thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 05:00 PM.


Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.