Zbrush shrinking objects (issue)

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Old 08 August 2012   #1
Zbrush shrinking objects (issue)

Hello! This is my first post here.

I'm having a problem in Zbrush and I need some help.

I modeled a character in Cinema 4D and exported every part as OBJ, (lowpoly).

After that, I imported all OBJ in Zbrush for texturing (subtools) and made some subdivisions for painting.


When I return for the first subdivision (shift+d), in order to export, my model gets smaller. I mean, all parts get compressed. The same occurs when I import the OBJs from Zbrush to C4D.

So I was wondering if someone knows what might be causing this?

Thank you!
 
Old 08 August 2012   #2
Originally Posted by TomHernandez: When I return for the first subdivision (shift+d), in order to export, my model gets smaller.


Ctrl+d is the ZBrush shortcut for subdivision.
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Old 08 August 2012   #3
I know that Dillster. My problem is that I'm getting my model smaller after I make some subdivisions and back to the first one (using shift+d)...
 
Old 08 August 2012   #4
Re-import your obj and store a morph target.


Subdivide back to your number of levels. Check to ensure all your displacements and texturing are ok.

Go back down to your lowest level and restore the morph target.

You should install GoZ as it will avoid all these scale issues.
 
Old 08 August 2012   #5
Hi vincent1. Man, thank you very much, It totally worked!
 
Old 08 August 2012   #6
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