Think before you post / do the right thing

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  02 February 2004
Think before you post / do the right thing

Everytime I unstick the post somebody else sticks it, so I guess I'll just edit it and let it on
thanks everybody for the appreciation and many thanks to ThirdEye who edited the original into a thread independant one.

XSI's advanced users are still few, and the new popularity obviously brought in more people in need of help than people who can give it.
This in itself is not bad at all, quite the opposite infact, but you have to understand that the very few veterans on the Softimage scene who are still around in forums have a limited amount of time.

It's a matter of "educating" a user base.
3D as a discipline is still extremely young, and being so young means there's no defined academic path yet and there are hardly any social rules that are widely agreed upon.

If you went into any coding comunity asking what an #ifdef does you'd be ignored on the forum and get subscribed to a lot of zoopr0n spam immediately.
Why? Because the basic rule is that ANYTHING that can be found in a reference should never be asked about unless you show very clearly that you made an effort to look into it.
Frankly speaking I see it as the only good way to go.
I think it's incredibly cool that some people (and it's very often the newcomers) are disposed to spoonfeed other users, it shows one of the most amazing human traits, that is the inclination to share knowledge, which is ultimately why we are all here I suppose.

If you feel like doing it, do so; it's surely not against the rules of Cgtalk but for those who require it you should remember one thing:
learning is a process, as all processes it represents an evolution.
If you just keep bumping into obstacles, wait for them to be removed for you, or to be taught how to perform a basic walkaround, you will be slow, and will never be independant.
Assuming you have an IQ that is average or above, what sets the real pros apart from the rest is, very simply put, the ability to learn, analyze and resolve.
If you don't force yourself into research for these very simple things, you'll be totally baffled the day you will be required to work on anything that is more challenging then a flying logo, this is true for anything, any form of art and any form of tech.
This sad trend that is emerging everyday more in this industry, of focusing on tools and memorizing workarounds or functions, is really not gonna help anybody.

I said it a lot of times and I'll say it again, what really matters IS YOUR STATE OF MIND !
The mental structure to tackle problems that you can only train yourself into if you do things yourself.
The will to study seemingly unrelated material to reach a higher understanding of the process.
The commitment to do things even when they seem totally boring.
The ability to focus, up to the point it borders stubborness, until you UNDERSTAND.

When you've done all this, and still have problems, drop by and ask, and things will turn into interesting discussions, not into sterile Q&A, you have tech support for that.

Oh, and last but not least, remember that even if it seems a remote realm lost behind a monitor, this is a place populated by real people.
On CGTalk you have people from ILM, Weta, DD, AL, Pixar, MPC and a lot more major and smaller studios.
In this industry your reputation is worth its weight in gold and then some.
NEVER make the mistake to assume that your reputation in here will not have any effects on your real life sooner or later.
I got offered jobs from people in here, I recruited people from this site and I got a few good friends that I also had the pleasure to meet in RL.
Remember it's real people on the other side of the screen, some of which could one day be looking at your reel and remember if you were a lazy SOD or a brillant SOB
Come, Join the Cult - Rigging from First Principles

Last edited by ThEJacO : 02 February 2004 at 09:38 PM.
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