Maya Texture Map to zBrush

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Old 09 September 2013   #1
Maya Texture Map to zBrush

I have a group of identical objects in Maya each one with a texture map. The texture map is a JPG. I am trying to export the objects with the texture maps still applied into z-brush. I can't find a workflow for this.

Any suggestions?

To give a bit more information. I want to be able to use the remesh function to combine all the meshes into one closed object. The issue is I then want to preserve the textures as they were applied to the individual objects. Can you reapply the texture somehow after you remesh the objects?

Very stumped on this one. Any help would be deeply appreciated!
 
Old 09 September 2013   #2
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