Xpresso control for banking?

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

THREAD CLOSED
 
Thread Tools Search this Thread Display Modes
Old 02 February 2013   #1
Xpresso control for banking?

hey guys,
I've been asked to rig a car. I'm having some issues coming up with a banking control. I've put together a crude sample of what I'm trying to do. Pay no attention to the mouse rotating the widgets in the viewport....I want the slider on the right to control this. I've been messing with parent constraints and weights but just can't seem to figure out how to get xpresso to control it properly, like i have it in the sample.

Anyone steer me in the right direction...pun was intended

http://www.morleyarts.com/movies/xpresso-bank.mov
__________________
Richard
Cinema4D
Maya
Silo
 
Old 02 February 2013   #2
Hi, just to clarify - are you wanting what you've shown in the example?

A simple banking control is super simple with Xpresso > set the User slider as Driver and the relevant Bank driven, then modify the Range Mapper settings to suit.

In general, I've done body roll with a simple target constraint and move the target controller from side to side.

cheers
brasc
__________________
brasco on vimeo
 
Old 02 February 2013   #3
Sorry, yea like the sample. I can make a simple banking control slider using just a rotation from single center pivot. I was wanting to use the pivots on the right and left. Your target solution sounds more like what I need...maybe. Can you embellish a bit? Thanks!

Richard
__________________
Richard
Cinema4D
Maya
Silo
 
Old 02 February 2013   #4
You can just use 2 rangemappers. Put the 2 Nulls in a hierarchy and make the car a child of them.
The slider from -100% to +100% drives the rotation of those 2 Nulls.

-100% to 0% -> Rangemapper -> -30 - 0 Rotation of Null 1
0% to 100% -> Rangemapper -> 0 - 30 Rotation of Null 2

I attached a scenefile. I hope this helps


Cheers
Simon
__________________
www.simonfiedler.de
 
Old 02 February 2013   #5
That works great! Thanks Simon. Looks like the key was the hierarchy. I wasn't sure how they should be linked. Now it looks so simple.

Again Thanks!
__________________
Richard
Cinema4D
Maya
Silo
 
Old 02 February 2013   #6
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
__________________
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
 
Thread Closed share thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 12:58 PM.


Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.