|02 February 2013||#1|
2D & 3D Art
Join Date: Oct 2008
Female anatomy - need advice
This is work in progress of some female character.
Im studied anatomy and need some advice how to make this model more realistic, especially the proportion of body parts.
I am also concerned about the correct topology, as this model will be animated.
Critique, advices and comments are welcome!
topology in wireframe view
My current project: Universum: War Front - FPS/RTS/RPG in one Space Epic
|02 February 2013||#2|
Los Angeles, USA
Join Date: Nov 2004
In the tradition of Robert Beverly Hale (and to a good extent, Vilppu) I like to use the head width (not head height) an important measurement also known as the 5-eye line.
Unlike full heads, this unit hits a lot of important bony landmarks.
It is the distance from top of head to just under nose.
Another one takes you to the pit of the neck.
Another one takes you to the bottom of the sternum.
Another one takes you to the points of the ribcage.
Another one takes you to the pelvic points.
It is the width of a head.
It is the length of a sternum.
It is the length of a scapula.
It is the length of a clavicle.
Two of them make a humerus; the lower arm is 80% of this.
Three of them make a femur; the lower leg is 80% of this.
|02 February 2013||#3|
Join Date: Sep 2003
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