|09 September 2012||#1|
Join Date: Sep 2011
WIP male game character
I am working on a male game character, but I feel like I'm not quite there yet.
I'll put up screenshots as I progress gradually.
However, I'd like some feedback on his head already, for starters.
Also, I had a question about making game characters in ZBrush. For game characters it is essential that you use triangles in your mesh. However, when importing this into Zbrush (to get normal maps out, for example), ZBrush doesn't really work well with dividing triangles and I always have to 'clean up' the high poly version :( I did make my original mesh with only evenly divided quads, but in the end you do have to import the low-res version with tris to get some maps out.
If anyone could help me with this, I'd be very grateful :P
|10 October 2012||#3|
Lord of the postsportfolio
Hobbyist not Hobbit
Join Date: Jul 2004
The boots looks too big!
Did you use photo as textures. The arms looks especially like using photo references with non uniform lighting, resulting in the 2 tone look.
You need to be careful when using photo references. Us references that are more evenly lighted, or you have to match the tone before (or after) applying, or use a combination of photos & self paint.
Also the shirt & pants looks unnaturally wavy. Also you may want to look at the shape of the boots.
My WIP Thread:
Next Gen Lara Croft 3D Model Fanart
|10 October 2012||#4|
Join Date: Sep 2003
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