[WIP] Sector 4 - Etsu entry

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  09 September 2013
Sector 4 - Etsu entry

Hi. I'm Etsu and this is my first entry for the Challenge, a tentative cover for my 2 minutes game, Sector 4, a first-person experience about military contractors, secret technology and what too much caffeine can make to the human brain.


Last edited by Etsu : 09 September 2013 at 08:44 AM.
 
  09 September 2013
Introducing: The Flashlight.

Since its founding in 1947, Delta Manufacturers has not rested in its constant search to improve the lives of its customers. Because a home is not a home without light, we invent the domestic electric generator Pibol Twelve in 1951, allowing thousands of families to self-illuminate their way in their quest for independence. But because we know that an adventurer like you can't be always at home, we decide that such a thing was no enough, so we create... the flashlight! Comfortable, ergonomic and portable, this little device has changed the lives of millions of people worldwide, bringing light to the farthest corners of the earth.

Now we are proud to present our brand new model Harvey Twenty One, which was subjected to every quality test imaginable. Broken, burned and crushed, Harvey never stopped delivering its small light of hope, to the extent we decided that all models of the line would be delivered in such conditions: broken, burned and crushed.

Harvey Twenty One, a small point of light in a very dark world, by Delta Manufacturers. Because we don't make what people need. People need what we make.



Disclaimer: All DM products were tried and tested almost without incidents.
The company assumes no responsibility for deaths, loss of limbs, sight or other senses
damage due to the proper or improper use of their products.

Last edited by Etsu : 09 September 2013 at 09:46 PM.
 
  09 September 2013
...the company sends out the flashlights damaged, hehe, thats too good
I like your concepts so far, can't wait to see more!
- Bergquist
 
  09 September 2013
Originally Posted by Bergquist: ...the company sends out the flashlights damaged, hehe, thats too good
I like your concepts so far, can't wait to see more!

Thank you very much. I was beginning to worry that my idea was too stupid.

Here we have another advertising:



Introducing: The Anti-Gravity Device.

They told us it could not be done. Losers. Here, in Delta Manufacturers, we don't take no for an answer, so we decide to give you: the Anti-Gravity Device, or gGrab, as we like to call it.

An almost portable, almost finished machine, capable of suspending all kinds of objects in the air for no apparent reason. Yes. It's almost useless, but we think it's awesome, so we built it. Don't blame us. We are engineers.

Over sixty years of research to build something that does nothing, exept suspend things in the air. Something you could do with your own hand. Yes. Engineers.

The Anti-Gravity Device, by Delta Manufacturers. So you can suspend things in the air ... just because.



Here's a picture of the device in operation, holding a flashlight in its antigravity field.
The photographer, who had been ordered not to carry a camera to the test site,
is dead now, but you got the picture.

Disclaimer: Do not use this in conjunction with the Grab Glove,
also by Delta Manufacturers. Unless you want to lose your hand.

Last edited by Etsu : 09 September 2013 at 12:15 AM.
 
  09 September 2013
Introducing: The Grab-Glove.

We can't tell you what it does, because it's Top Secret.



Disclaimer: The prototype in the photo is just for show,
and the final product may differ from the one shown here.
 
  09 September 2013
Status of the project.

There is little time to finish our game. I spent the first two months of the project learning how to use Unity and FPSControl, and try to refine my methods of sculpting in ZBrush. I started using ZBrush about a month before that, so I had much to learn. (I was learning to use UDK and Maya at the moment, no real experience with Unity and little with ZB).

Besides that, I changed my mind about the nature of the game, story, characters, gameplay, I'd say at least once a week, which made ​​things evolved very slowly.

But a month is just too little to make a game, even a two minutes game.

The date is approaching and I have left no choice but to cut out stuff constantly. (For example, surely the idea of ​​an opening cut-scene will have to be removed.) Due to other technical issues (such as the inability to record sound now) I have been unable to include voices in the game, a feature that I consider mandatory.

But I have hope that when the time comes I will have a playable demo to show you at least the basics of the project. If not, at least I learned a lot during this period, and that will greatly benefit my future projects to come. (Definitely this will not be my last game. Much remains to be done in the future.)

In my next post I'm going to show you how I made the flashlight, from the original two million polys thing (equivalent to four million tris) to the in game 1390 triangles mesh.


Last edited by Etsu : 10 October 2013 at 12:02 AM.
 
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