How to get better? What do I miss in my art?

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

THREAD CLOSED
 
Thread Tools Search this Thread Display Modes
Old 04 April 2013   #1
Question How to get better? What do I miss in my art?

Hello everone,

First of all, thank you for taking your time for me. I am a 26 year old student who is at his final year of his college. I spend years as a student figuring everything out on my own. I like to watch tutorials and try everthing out for my self. This helped me get really far but i'm hitting a bar right now. I don't really know what to do from here. I have good experience in modeling in 3Dmax. Also I have knowlege in Zbrush, photoshop and nuke. But everything I make lacks something. This last year I try to learn as much as I can before I try to look for a job. I learned alot about the elements of art. I am trying to see what I can do to make better art.

I was wondering if any of you guys in the industry could tell me were I need to work on. What are the parts in my art what is missing. I would be really greatfull for that. You don't have to sugar coat your feedback. I am interested in honesty. Thank you for your help.





 
Old 04 April 2013   #2
You'll have to be far more specific than simply asking "how do I improve my art". It's impossible to advise without knowing what your goals are, what you feel your weaknesses are, and showing a limited selection of pieces. From what I see so far your art lacks a certain "je ne sais quoi"...
 
Old 04 April 2013   #3
thanks for the quick reply
 
Old 04 April 2013   #4
Originally Posted by Telemachus: You'll have to be far more specific than simply asking "how do I improve my art". It's impossible to advise without knowing what your goals are, what you feel your weaknesses are, and showing a limited selection of pieces. From what I see so far your art lacks a certain "je ne sais quoi"...


Thank you for your comment,
I started of in specialising in modeling in 3D max. I worked as an inturn at a 3D animation studio in the netherlands. They were very happy with me and I could de alot of moddeling, but I found out that I wanted to do more with the visual end result. Like making illustrations. I try looking into drawing and compositing. Learning about concept art and the whole design process. What you point out is true. My art is missing alot. I like to make illustrations, but everything I make is not getting to the quality that I am looking for. I think I need to focus on the design process and principles of art.
At the end I am not really sure what I am going for. I have done alot of things like making mods in games or even matt paintings. I started off as a 3d specialist but now I am turning into a generalist. But the thing that keeps me motivated is the designing and visual aspect. Thats what I am focussing on.

Last edited by luck6 : 04 April 2013 at 02:40 PM.
 
Old 04 April 2013   #5
What I said was actually a joke, in that I couldn't tell what your art was missing based on so little information - "je ne sais quoi" literally means "I don't know what", used to describe things that are indescribable like the human soul or the essence of art. It seems to me you are perfectly able technically to do whatever you like, be it 3d modelling or 2d illustration. I get the feeling that you are seeking to create something that has meaning and perhaps a reflection of your personality. Some artists seek to develop a style that over time makes their work instantly recognisable. If I had your skills I would just go crazy with all sorts of wild ideas and concepts and satisfy the playful side of my personality while continuing to develop my technical skills towards the goal of getting hired. I don't think you would have much trouble landing work though. I am not really qualified to judge but i'm sure the more seasoned members could put you on the right track.
 
Old 04 April 2013   #6
well since every work is different it depends on how to be more completed. it all usually comes down to detailings and creating the whole scene not just one object. like the tank one is good but would be more complete if an enemy was against it shown. something like that
__________________
3D RULES ALL THE WAY
 
Old 04 April 2013   #7
Originally Posted by Telemachus: What I said was actually a joke, in that I couldn't tell what your art was missing based on so little information - "je ne sais quoi" literally means "I don't know what", used to describe things that are indescribable like the human soul or the essence of art. It seems to me you are perfectly able technically to do whatever you like, be it 3d modelling or 2d illustration. I get the feeling that you are seeking to create something that has meaning and perhaps a reflection of your personality. Some artists seek to develop a style that over time makes their work instantly recognisable. If I had your skills I would just go crazy with all sorts of wild ideas and concepts and satisfy the playful side of my personality while continuing to develop my technical skills towards the goal of getting hired. I don't think you would have much trouble landing work though. I am not really qualified to judge but i'm sure the more seasoned members could put you on the right track.


aah "je ne sais que" . Learned something new today. I could of used that on my one year of french. Anyways being a kind of a geek, I had my time to develop my skills. I spend some late nights behind my pc in my youth :P. That being said, I didn't go to any art school. I always thought learning the software will be enough, but now I see I miss this skill of good design and art insight. Meaning telling a good story and giving it life. I'm trying to take my time now and think things over before I start my projects. I always wanted to start my projects way to fast. Maybe its the search of style and workflow what I am looking for. But still my art lacks life and depth. I am trying to develop it. I just need some direction.
 
Old 04 April 2013   #8
Originally Posted by MurtazaRizvi: well since every work is different it depends on how to be more completed. it all usually comes down to detailings and creating the whole scene not just one object. like the tank one is good but would be more complete if an enemy was against it shown. something like that


Hmmmm so its more about the story? I mean like now its just empty art, well except the tank. It all needs a good story to tell, so the people are more interested.
 
Old 04 April 2013   #9
Smile

Originally Posted by luck6: Hmmmm so its more about the story? I mean like now its just empty art, well except the tank. It all needs a good story to tell, so the people are more interested.


well i was guiding of what type of art work here at cg-society usually accepts. and art of whatever kind is never empty.
__________________
3D RULES ALL THE WAY
 
Old 04 April 2013   #10
Originally Posted by MurtazaRizvi: well i was guiding of what type of art work here at cg-society usually accepts. and art of whatever kind is never empty.


I see. I need to work on my composition. How to fill the frame
 
Old 04 April 2013   #11
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
__________________
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
 
Thread Closed share thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 04:44 AM.


Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.