Rigging a straight leg

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  08 August 2014
Rigging a straight leg

Hi all, it has been a while since I last touched on rigging and I am having problems with rigging the legs of a humanoid robot's legs.

As you can see in the attachments, the leg model is pretty straight and I am placing my joints in the middle of each of the hinges of the legs. However I realized that should I be placing in an IK handle, the knee will be inwards instead of outwards.

Though I can change the position of the knee joint by placing it way further (at least further than the thigh joint), is this workflow a viable solution?

Additionally, I have one more question and that would be, should I separate all the meshes? Which is a better option - rig it as a whole mesh or rig it individually?

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