Question for Mac OSX C4d users

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  11 November 2012
Question for Mac OSX C4d users

I understand that Studio comes with Okino Polytrans software that is Windows only. Is this software component a plug-in to C4d, or is it a standalone Windows application. I am asking because as I am on a full Mac workflow, if it is a Windows standalone, I could potentially run it on Parallels under virtualisation, whereas if it were a plug-in to C4d Windows version, I would not be able to use this component of the Studio bundle.

I have been getting quite a few job requests to convert and visualise engineering/CAD models lately, and I am considering whether I should just purchase a copy of PolyTrans standalone, or perhaps upgrade to Studio and get PolyTrans plus all the features that Studio offers.

Thanks for your time!
"...if you have faith as small as a mustard seed... Nothing will be impossible for you."
  11 November 2012
Studio does not come with the Okinio Software itself, but with the connection plugin to it. You still need to purchase the main Okino product, which is a win only application. The plugin makes use of that application to convert files so both, CINEMA 4D with the plugin and Polytrans need to be installed on the same Windows system.
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The views expressed on this post are my personal opinions and do not represent the views of my employer.
  11 November 2012
Thanks Srek, that clears it up for me then. I thought that the Engineering Bundle had been rolled into Studio. Guess I was wrong.

Thanks again!
"...if you have faith as small as a mustard seed... Nothing will be impossible for you."
  07 July 2013
I've also been eyeing this toolset, but haven't seen many reviews about it online. I've heard a couple people say that their support can be a beast. Have people here had good/bad results?
  07 July 2013
I have had very good luck over the years with this workflow. Have the CAD people export a .sat or .iges, go and get the $300 Moi 3D program (they have a Mac verrsion) and in Moi when you go to save the model out as a .obj you will get options on how Moi will create the polygon mesh. It is very simple and Moi is known for generating very clean meshes. Fom there import the .obj into Cinema along with the normals tags and you have a very clean looking model.
  07 July 2013
+1 for Moi. I recently looked into getting step files from Catia into C4D. I tried Moi, Modo with its CAD Plugin, Maya as well as IGES into C4D. Maya and C4D were so slow as to be unusable. Modo was okay, fairly slow and an expensive solution. Moi, while somewhat idiosyncratic, was reasonably fast and produced decent* meshes, plus its pretty cheap. There's also a 30 day trial.

*everything I tried produced horrific topology, as to be expected I guess, going from nurbs patches to polys. The exported models (whether from Modo or Moi) rely on normal tags to render nicely. As soon as you edit the mesh things start to look bad quickly.
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