Slide ~150 joints along a curve?

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  2 Weeks Ago
Slide ~150 joints along a curve?

Hi, I want to slide ~150 joints alonga curve, like a train following a curved track, suggestions?

The joints do not need to be parented to each other.My plan uses acube parented inside a cloner that is set to object mode and targeting a curve and then animate the offset of all the cubes along the curve. Export as anfbx to bake animation of cubes. Import and swap each cubeout for a jointusing"replace with" to preserve cubes animation keys on joints.

This is for Unity, so a "spline wrap" deformer is out and 100 plus blend shape is too heavy.

  2 Weeks Ago
I posted a file similar, I think. It might be helpful.
Here's the file:

"Attached is a file which includes an XPresso setup called Mapped Spline or Spline
On Spline by Mazab. Great for animating a rigged snake along a path."

Hope it helps. Getting animation into Unity can be pretty tricky.
*Edit: Also, I may be wrong, but I don't think you can import joints into Unity. I assume it would come in as an animation that would still need to be applied to a skinned model.
Jamal Qutub
Nimpsy Studio / Vimeo / Dribbble

Alienware (Win 10), C4DR19, Redshift, Octane, VRAY, XP4, Unity3D 2017, Adobe CC 2018

Last edited by nimpsy : 2 Weeks Ago at 09:16 PM.
  2 Weeks Ago
Thank you, Jamal. The expresso rig is exactly what I was looking for! I did it the long way and will use the rig in future... Unity does accept joints/skinned deformer...check it out.

Last edited by Gwelchster : 2 Weeks Ago at 06:57 PM.
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