Issues with fur texturing ..

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  4 Weeks Ago
Issues with fur texturing ..

Hey !!! I was trying to do fur †texture of the dog I modelled .. But unfortunately, I am facing some issues with it . When I am using brush tool to style them .The hairs don't settle on the surface of it evenly . Is there anybody having an idea to resolve it ?Hairs are set to polygon area and count is set to 50000..
  3 Weeks Ago
Few suggestions:
-Increase segment count of hairs to allow hair to fold back
-There is an option that relates to how the hair initially thrusts out from the poly. I canít remember the name of the command and Iím currently on my iPad so canít reference it for you. Itís in the help system
-For an an entire dog you probably need more hairs

-Is this an animation or just a still image? If itís just a still image I would turn dynamics off and then groomed look = final look.
C4D R19 Studio, MODO 902, VRAY, Octane, Cycles. PC/Mac.

Last edited by IceCaveMan : 3 Weeks Ago at 07:05 AM.
  3 Weeks Ago
When you say "fur" and "brush" I assume you are using the Hair object.

- Are there sufficient guides?
- Are the guides placed in a way that allows for good interpolation?
- Is Dynamics switched on? If so, is that really needed? (as a real dog's hair doesn't move all that much...)
- Is the dynamics switched to "Hair" or to "Guides"? If the latter, note that hair might penetrate the surface even if the guides do not.
- Is there a hair collision tag on the object?
- Using the brush, is "Collisions" checked?

many many possible issues...
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