Filtering objects in the viewport

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Old 3 Days Ago   #1
Filtering objects in the viewport

I notice that some of the mograph effectors can be switched off in the viewportby unchecking deformer in the filter list. But some stiil stay visible (time for instance). Am I missing something? Can we get an Effector object filter choice?
Also, often I will have my object's display priorities set to one of the spline primitive options like square, star, triangle, etc. Sometimes I want to filter those off in the viewport but dont see a way to do that either.

Thanks
 
Old 3 Days Ago   #2
Joel, maybe this is something that will help, if not it's a nice plug for these guys.

https://www.thepixellab.net/hide-an...s-to-you-in-c4d
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Old 2 Days Ago   #3
Thanks Rikof!

Not really looking for a plugin--just looking for core functionaity for switching those things off and on using the filter.
Looks like object display modes and mograph effectors are not supported in the filter. Would be great if Maxon could get those guys into the filter list. Will send a request.
 
Old 2 Days Ago   #4
In the meantime you could resort to using the traffic lights or the
deformer's falloff visibility box
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Old 2 Days Ago   #5
You could add these objects to a layer and turn off visibility there.
 
Old 2 Days Ago   #6
Originally Posted by JDP: You could add these objects to a layer and turn off visibility there.
Thanks yeah--doing all the above as I always have.
There are several other ways to approach it too--layers, selection objects, xpresso control objects, etc. Just seemed like the filter is a fast and simple way to go and noticed that some objects do not have an option to be affected for some reason.
 
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