Eon (3D Scene) Entry: Nico Strobbe

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  01 January 2007
thanks Jesus,

but i just don't have the time nor the mood left. Lowering my render resolution won't help cause it's a problem with the batch render of maya. It is unpredictable and sucks. And when i render the still - even if it's at 7.5k - it just crashed when i tried to save the file. How on earth can you actually solve that? Render it so many times in the hope it won't crash once? I can understand you are trying to motivate me, and i really appreciate it, but this challenge has already learnd me much as well as stressed me even more. And believe me, the displacement on the final render was awfull. I think it's just the problem that mental ray has too much trouble with handling a huge object that will have a tesselation with an enormous amount of polys at rendertime.

besides, what app were you using? I used maya with mental ray and i know there are some things to check to get your render going. I must admit having less than 3.5 Gig Ram is a death-trap, but lowering your BSP in your mental-ray settings could help a little. Standard it's set to 10 and 40, and setting the last number to 30 or so could lower your memory use.
And if you can, use multiple objects instead of one big. And in the mental ray for maya 8, you were able to set your max Physical memory limit. (in 8.5 it's automaticly now) Standard it's set to 800 - and this get's you nowhere ;-)
If you have 2gig for example, you could give your system 500 and set the mental ray memory limit to 1500. Or try 2000. It helped me a lot when i was rendering my vehicle in the beginning of the challenge.
Depending on the app used, you should optimise the system of tesselation. Some system use very little polys where the surface is flat, others don't.

But it can be a hell, i know!

I'm not a computerfreak!! but a freak with a computer!
And I'm not afraid to use it!
  01 January 2007
ooooh damn Nico ! it really sucks !
you've spend lot of time on it, and you've got a great concept man. it's a really sad news.
Can it be possible in maya to do a Blow up render by region ?
i've this problems with 3ds max and Vray, around the 3-4K, i'm out of memory, too much polys, too big bitmaps...
solution for me was to realise a blow up with render in 4 parts, determinated by coordinates.
it a bit heavy, it give some problems to do render by mats, but it run.

Anyway, i've follow your work, even if in last times i'vnt post, and in the future, i'll continue to follow what you'll do.
I hope this challenge has allow you to up your skill, and i hope to see your concept vehicle and patricia elsewhere.


  01 January 2007
Sad news Nico !
But I can well understand that you've lost the patience and ambition with the challenge now...perhaps you have the motivation to finish the scene after a little rest, you've put so much work in it and I really like the result so far!
Anyways, it was a pleasure to follow your thread and I hope to see you with a new project around here ...

  01 January 2007
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