VRayDisplacementMod issue

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  12 December 2012
VRayDisplacementMod issue

is there are any way to add multi "VRayDisplacementMod" modifier for one opject
becuse i set multisup matrial with more than displacement map for this opject
and when i apply this modifier its applyed to the all opject!!!
 
  12 December 2012
Originally Posted by moam1986: is there are any way to add multi "VRayDisplacementMod" modifier for one opject
becuse i set multisup matrial with more than displacement map for this opject
and when i apply this modifier its applyed to the all opject!!!


Try http://www.spot3d.com/vray/help/150...lMod_params.htm
If you give each channel a different id 1, 2, 3 etc you should be able to use as many as you want.
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  12 December 2012
Originally Posted by lucpet: Try http://www.spot3d.com/vray/help/150...lMod_params.htm
If you give each channel a different id 1, 2, 3 etc you should be able to use as many as you want.


thanks for your reply

i already tried different channel id but it doesn't work
i can't use more than one VRayDisplacementMod for one object that have multi supmatrial or blending martial and even when i use just one its applying the displacement to the all object no't to the specified martial!!!
 
  12 December 2012
according to the info in the link lucpet gave you..it says its possible
make sure that the: "Use object mtl" option is off..
I suggest you try to play with it on a simple object with 2-3 channels..
so youll get how its working..
good luck!

the info below is from the link :
Texture chan - the UVW channel that will be used for displacement mapping. This must match the texture channel specified in the texture map itself, if it uses explicit UVW mapping. This is ignored if the Use object mtl option is on.
 
  12 December 2012
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