particle -> fluid perPointEmissionRate

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Old 09 September 2012   #1
particle -> fluid perPointEmissionRate

'Wlecome everybody'

Just want to be sure that we've got no direct control over perPointEmissionRate (particleToFluid) for individual channels- densityPP,velocityPP etc within one particle system... (no expressions or SOUP) is that true ?

First thought to go beyond such problem would be using few particleSystem(that match exact motion of original particles) with individual emitters for each channel.

Thanks in advance!
Best for all.
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Old 09 September 2012   #2
Take a look at the setFluidAttr command.
 
Old 09 September 2012   #3
Hi.

True Derek.... you're right... but just as I said lets forget right now about expression,mel,soup... .

Thanks!!
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Old 09 September 2012   #4
No problem. Just as long as you know there is a solution available...
 
Old 09 September 2012   #5
do check with SOUP it has it
but if you want to control individually like densityPP , tempPP or FuelPP..there is a workaround.

you have RatePP so make three different particle fluid emitter. In one emitter just emit density & rest two u can use it for Temperature & Fuel. In this way u can randomize the emission.

hope it helps !

Last edited by viki164 : 09 September 2012 at 01:54 PM.
 
Old 09 September 2012   #6
Hi Vikas. Thanks for support.

Yeah SOUP looks great, but for now I'm trying to use kind of build-in tools although `soup` is totaly free.

Anyway, now I'm sure that we can use one particle system but with few perChannelEmitters, but maybe perPoint-perChannel with one emitter could be a bit faster.... oh nevermind, there is few ways out so it's not that bad.

Apart from that thread - great skill and works Vikas.
Best to you!
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Old 09 September 2012   #7
SOuP node pointCloudFluidEmitter has inputs for inDensityPP, inFuelPP and inHeatPP.
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Old 10 October 2012   #8
Thanks for that one to Aikiman.
Best!
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Old 10 October 2012   #9
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