Teapot blows away into dust particles

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Old 09 September 2006   #1
Teapot blows away into dust particles

I am trying a new effect in max through particle flow in which the teapot blows away into dust particles and then vanishes. I done with the particle system but iam not getting how to give material to the pot so that it disappears when the particles starts emitting from them. Please guys help me.

Thanks
 
Old 10 October 2006   #2
Position a lot of particles on the teapot's surface, then map them by object, and give them the material of the teapot, and then blow them away. The teapots remains hidden all the time.
 
Old 10 October 2006   #3
check allan mcaye website, sorry allan if i misspell your name.
 
Old 10 October 2006   #4
www.allanmckay.com
 
Old 10 October 2006   #5
I'm having the same problem...

I've been having the same problem for a while now. I mapped the particles by object and assigned the material, but they do not resemble the original texture. For instance, I have a sandy brick texture applied, but the particles just look like brownish/sandy colored dots. They do not look like my brick pattern texture. I'm using 2,000,000 particles set to facing. I'm not using a teapot, but a custom shape.

Question: For the particles to look like my texture, could I project the texture onto them via the camera somehow? My camera is stationary. Would that fix my problem?

Thanks,
Knight0013
 
Old 10 October 2006   #6
I've been having the same problem for a while now. I mapped the particles by object and assigned the material, but they do not resemble the original texture. For instance, I have a sandy brick texture applied, but the particles just look like brownish/sandy colored dots. They do not look like my brick pattern texture. I'm using 2,000,000 particles set to facing. I'm not using a teapot, but a custom shape.



Question: For the particles to look like my texture, could I project the texture onto them via the camera somehow? My camera is stationary. Would that fix my problem?



Thanks,

Knight0013
 
Old 10 October 2006   #7
Are you using demo or commercial version of Box#1 ?

Thanks,
Oleg B.
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More about Particle Flow at Orbaz Forum
 
Old 10 October 2006   #8
Yeah i also wanted to know howcome we can map or object's texture onto the dispersing particles so that it can also intake light's shadows and look exactly as a part of object. Is there any script for that process ? Iam using particle flow for this effect.
 
Old 10 October 2006   #9
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