subdivide UV map?

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

THREAD CLOSED
 
Thread Tools Display Modes
  07 July 2010
subdivide UV map?

I have some basic shapes that are more rectangular than square. In order to get the most out of my UV space, is there a way to subdivide only the uv map? In this way I could cut a rectangle into two squares without affecting the geometry.
 
  07 July 2010
No, you cannot. Polys and UVīs refer to each other in terms of UV and XYZ space, Iīm afraid
 
  07 July 2010
I see... So I can stop worrying about that now. I suppose one more edge loop wont be a big deal.
 
  07 July 2010
you can just scale the uvīs to fit the uv space, and then just donīt use a square texture, u can use a 1024 * 2048 for example and nothing bad happens iīve even used textures like 4k *256 pixels, thereīs no pb at all with using non square textures
 
  07 July 2010
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
__________________
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
 
Thread Closed share thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright Đ2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 08:50 AM.


Powered by vBulletin
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.