|05-09-2013, 12:07 PM||#2|
Join Date: Jun 2009
well first of all, i would rethink the composition. find and exploit a point of interest that would characterize your image. play with the camera, find some interesting angles, introduce depth to the image. now its just a flat stare on a wall. also i would definitely go for a wider format.
then lighting. it needs to be more interesting, it needs to create the atmosphere of the image, state a mood etc. also catch some reflections on your surfaces, so they doesnt look so flat.
the floor needs to be more glossy. and im also not sure if it has fresnel reflections... hard to tell, but if not, then it definitely should
as for the technical side...looking at your image, im guessing that youre not using linear workflow. which is a must if your aim is a realistic looking image. without linear lighting you wont get that fake-CG feel out of your scene. i also recommend using physical camera.
nice bed sheets...marvelous designer right ?
|05-09-2013, 12:25 PM||#3|
Andres Xavier Vallet
Join Date: May 2011
first of all, thank you for the critique.
yup marvelous designer. incredible software, wayyy better than max or maya.
composition - ironically, flat is what i was going for (i know thats weird). mostly i was playing around with color, i wanted one side to be colder than the other. at the same time i was trying to play around with kind of a squared off perfect perspective that a well planned shoot would do with a hasselblad or a mamiya. i am using a physical camera but i put the film to 120 (like a mamiya)
the reflections are fresnel but i think because of the flatness they are not really too good. i debated making the floor glossier.
what do you mean by linear lighting? im using v-ray lights with an image map to vary the color. do you mean changing the lights? or switch to linear workflow (like gamma and such)
|05-09-2013, 02:19 PM||#6|
Join Date: Sep 2003
Thread automatically closed
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
|Thread Closed share thread|
|Thread Tools||Search this Thread|