|03-17-2013, 06:15 PM||#1|
Wolf Van Herreweghe
Join Date: Jan 2013
Poképa, an short physics animation.
Thread has been moved due wrong location, my apologies: http://forums.cgsociety.org/showthr...425#post7546425
Mods can close this thread if they so desire.
Hello, I'm pretty new to the world of 3D.
This is a simple animation that i'm working on to get a bit more into the workflow of Vray,
It's a simple animation of pokéballs falling down and interacting with one another.
The Particles are little lights, I wanted too give them a more blurry edge using an radial ramp as the occapacity. Didn't turn out to work. And there is too much dept of field.
For the animation, here's a low quality render:
Let me know what you think,
Thank you so much.
Last edited by ToastyStoemp : 03-19-2013 at 06:44 AM. Reason: Wrong Location
|03-17-2013, 06:15 PM||#2|
Join Date: Sep 2003
Thread automatically closed
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
|Thread Closed share thread|
|Thread Tools||Search this Thread|