CGTalk > Software > Autodesk 3ds max
Login register
Thread Closed share thread « Previous Thread | Next Thread »  
Thread Tools Search this Thread Display Modes
Old 01-19-2013, 07:42 AM   #1
New Member
Join Date: Jan 2013
Posts: 2
Normal and pivot not aligned

I'm having a hard time trying to figure out this.

As you can see, the pivot point (edit poly modifier, local coord.) and normal (blue line) are not aligned. This way, if I make a normal align the objects won't be aligned. Shouldn't they both be orthogonal to the face by default?

My questions:

1) Why is the pivot point or the normal not orthogonal to the face?

2) How do I find out which one is orthogonal?

3) How to align them (make them parallel)?

Thanks whoever might help.
Old 01-19-2013, 07:42 AM   #2
CGTalk Moderation
CGTalk Forum Leader
Join Date: Sep 2003
Posts: 1,066,478
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
Thread Closed share thread

Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Society of Digital Artists

Powered by vBulletin
Copyright ©2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump

All times are GMT. The time now is 07:30 AM.

Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.