resoultion question

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

Thread Tools Search this Thread Display Modes
  03 March 2006
resoultion question

i was adding details for a normal map to my character at 5 subdivisions, i was adding veins and the detail looked like square zig zags instead of smooth nice detail, when i rendered out the normal map it looked even worse, how do i fix this?
  03 March 2006
Hi, it would be easier to help if you could post an image of it. How much polygons is the character now? Maybe there is a problem with the topology so you dont have enough polys in this region.

  03 March 2006
It sounds to me like your texture size is to small, 4096 x 4096 would be the texture size required for really close detailing, but it will add to the strain on your workstation...

For Best results in Projection Master, the mesh should be as dense as your machine can handle too...
  03 March 2006
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
Thread Closed share thread

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Society of Digital Artists

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump

All times are GMT. The time now is 05:59 PM.

Powered by vBulletin
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.