Render to Texture autosave black

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  08 August 2013
Render to Texture autosave black

Hi everybody, I checked the whole internet and I couldn't find a single clue on this bug that is occurring to me.

I'm rendering on 3ds max + vRay, a render to texture, which comes out nicely. The problem is.. the autosave feature it's not working, it saves ANYTHING completely black. I also uninstalled and reinstalled to be sure it wasn't a vRay problem.

I did the following things: Create a plane, a sphere. Apply VrayMTL to both, add a vRay light plane. Then I go to indirect illumination and check global illumination. As last, I go to render to texture and make it go.

The render in the buffer works, the autosave does not.

Anyone has ANY idea what it may be?

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