Opinion on working in Mobile Games vs Console/Pc (Artist)?

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  04 April 2014
Opinion on working in Mobile Games vs Console/Pc (Artist)?

Hi Everyone,

I was wondering what the general opinion is of working in Mobile vs Console.

I'm basically thinking that it seems the games industry isn't somewhere you can count on job security and I feel there is a sort of stigma attached to working on such low budget games for mobile when applying for new jobs. I have worked at a few independent mobile game studios making simple 3D art for Ios/Android and I have enjoyed my work so far, although i am very early in my career and wondering if diversifying is something I should make a priority.

If I was given an opportunity to work for another studio that was making console games with the newest fancy engine, would that be an opportunity I shouldn't turn down, despite being comfortable with my current role?

Does working at a larger company on console titles make a significant boost to your CV?

Should diversifying my portfolio be a top priority over what i'm comfortable with in the Industry?

I am afraid if I stay in the mobile genre and I need to move on at a later point, that I won't have the right credits to find work easily.

What is your opinion of these things?
 
  04 April 2014
The talk amongst all the majors is having a large mobile/tablets game strategy alongside, if not totally in place of, the PS4/XBO/PC gaming development stream.

Kabam in particular, has been leveraging on a sort of "have our cake and eat it too" strategy where they do develop games for "core gamers".... except they are being released on tablets and mobile devices.



Kabam, for one, has said it cannot be persuaded right now to try making games for PS4/XBO/PC.

http://tabtimes.com/news/tablet-gam...key-its-success

Asides from Kabam, EA has also gone on record as saying mobile games will be "bread and butter" for some time, but that it will grow alongside console development. However, it should be noted that not too long ago EA was primarily a PC and console games publisher, so the concept Mobile would be "alongside" is quite telling.

http://venturebeat.com/2013/09/17/w...for-its-future/

http://tech.firstpost.com/news-anal...mes-101976.html

A footnote here is that this is one of the factors that appears to have sort of slowed down the announcement of new games for the PS4 and XBO. Quite frankly, it seems resources are being diverted away from these systems and into mobile devices and freemium games.

There's also something to be said for being an "extreme indie" (teams of 2 people maximum only) and trying to make small quirky games on something like Steam Greenlight.

That could also work.

Then again, the path of "extreme Indie" and Free Games has been one littered with disaster (see: Ouya).

P.S.: Basically what I'm saying is I don't think the larger studios have a "stigma" against mobile games experience. And that I think as far as diversification is concerned, there are a lot of possibilities including just making a game yourself or in collaboration with one other person.
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Last edited by CGIPadawan : 04 April 2014 at 12:00 AM.
 
  04 April 2014
I think for the most part that developers would rather not make mobile games because of how limiting they are. The reason they do is because they can't ignore such a large audience. Mobile is a situation where they're always looking for the next game that will cost as little as possible and have returns like Angry Birds or Candy Crush.
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  04 April 2014
Originally Posted by earthspark: I was wondering what the general opinion is of working in Mobile vs Console.

I'm basically thinking that it seems the games industry isn't somewhere you can count on job security and I feel there is a sort of stigma attached to working on such low budget games for mobile when applying for new jobs. I have worked at a few independent mobile game studios making simple 3D art for Ios/Android and I have enjoyed my work so far, although i am very early in my career and wondering if diversifying is something I should make a priority.

If I was given an opportunity to work for another studio that was making console games with the newest fancy engine, would that be an opportunity I shouldn't turn down, despite being comfortable with my current role?

Does working at a larger company on console titles make a significant boost to your CV?

Should diversifying my portfolio be a top priority over what i'm comfortable with in the Industry?

I am afraid if I stay in the mobile genre and I need to move on at a later point, that I won't have the right credits to find work easily.

What is your opinion of these things?

...IMHO experience counts so forget the "stigma" tag you've worked on multiple indie projects across OS/platforms whilst having fun nothing to sniff at in fact thats more than most people have starting out, so kudos.

Diversifying your portfolio will always be a priority, learning new workflows/technologies/disciplines whilst employed by larger organisations will definitely boost your CV as you progress in your career.

The generalist route is the solution I would suggest, mid to high end studios will often favour candidates that bring diverse skillsets ie: programming, modelling, rigging, animation, level/sound design...etc to the table, in other words learn a bit of each but deep knowledge of your core field of expertise eg: 2D/3D Artist, modeller, programmer, rigger, animator... whatever.

Another skillset I would suggest often overlooked IMO by people is communication ie: writing... whats the point of having a kickass idea if you can't effectively communicate your vision - an interesting article I found here is a collection of insights from studio heads and indie devs that address these points plus more.

Originally Posted by CGIPadawan: Then again, the path of "extreme Indie" and Free Games has been one littered with disaster (see: Ouya).

...I would also suggest adding Shield and Gamestick to the micro-console defunct list, WTF moment for me is when I read these...

http://www.forbes.com/sites/erikkai...basically-dead/
http://www.theverge.com/2014/3/7/54...already-be-dead

good idea at the time poor execution, hopefully valve will do better with the steamOS [Linux] steam machines/boxes.

http://www.techradar.com/au/news/ga...eatures-1127072

Cheers ;)
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