Noob question about an error I made while creating UV's

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  09 September 2013
Noob question about an error I made while creating UV's

So I thought I had selected all the faces I needed when I created UV's, turns out I didnt, and now I can't undo it. Is there a way to start the process over or bring in the missing faces that I should have selected to begin with?
  09 September 2013
you can pull off some clever selection tricks by using the convert selection options in the cntrl-rightclick marking menu. Here's how Id do it:

- select the mesh, open the UV editor, switch to UV's and select all the UV shells that you have or are happy with.
- back in the main viewport, cntrl-rightclick on the mesh and select "To Faces>To Faces".
-Right click on mesh and go into face component mode.
- Shift-Select the entire mesh. You should now have the faces that you didnt map selected.
- Apply uv mapping to the unmapped faces, and then stitch those pieces back into your larger, already completed, shells
  09 September 2013
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